There are a lot of flash games on the internet. They are all fun, but most of them are single player. And all of them require an annoying, additional download – Flash. Annoying.
There are, in fact, a few games out there that are not plugin based. In this realm we have all sorts of games, ranging from text based — get as many clicks as you can games to obscure “read this paragraph about yourself and click these links to proceed” games. There’s a problem with these games as well. More often than not, they’re all text based. If they have images, it’s just a nice picture of little things that never change anyway — some shopkeeper, the enemy thing that smiles at you with crooked teeth, and possibly, if you’re lucky, a picture of your character that doesn’t even show the scar she has on her cheek (you have to read that in your description).
So basically, we have a problem. Web games can be separated into two groups. Those games with pretty graphics that require plugins like Flash and Java (most of which are single player), and those mostly-text-based browser games (most of which are, interestingly, multiplayer) in an increasingly graphical world. (Speaking of which, we need to invent graphical blogging in a fast and easy way.) I was talking with one of my friends, Corey, about this, joking about how someone needed to make a graphical non-flash based multiplayer game.
“Why don’t you make one?” Continue reading Introducing Mesh »
